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Noragen Neirfallas
Rabble Inc. A Few Brave Men
2725
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Posted - 2016.03.14 12:30:15 -
[1] - Quote
ImYourMom wrote:So in the past we had problems because it was too easy and cheap to war dec. That got changed to be more expensive dependent on size of people you were deccing in some cases 500mill a pop. This led to alliances like Privateers, Orphanage etc closing. But now i see even more war dec alliances sprouting out with an incredible amount of war decs
Marmite - 136 wars Pirat - 171 wars Archtype - 77 wars Vendetta Merc - 181 wars Complaints Dept - 129 wars Caldari State Police - 116 wars
and thats just a few, i dont think most of these are offering assistance but actually the ones deccing. How can this be happening as its clearly not solved the problem its seems it just got worse. I am not convinced either this is all merc work either, as this costs billions per week as well.
Can someone explain if im missing something here?
Well wars got too expensive for small entities so large ones formed to bear the costs which meant more people came to them for the volume of decs which meant they could afford more decs which caused more decs which brought more people etc etc etc
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Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Max Trix favourite ISD
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Noragen Neirfallas
Rabble Inc. A Few Brave Men
2731
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Posted - 2016.03.15 06:08:36 -
[2] - Quote
Neadayan Drakhon wrote:My thoughts on the wardec system and how it could be improved:
Raise the per-member cost of a wardec by about 10% - making it a little more expensive per person. Then include the member count of the wardeccing corp in the count - to discourage further conglomerating of wardeccers. Additionally, remove the hardcap on wardec fees, and lock recruiting on the agressing corp once the wardec fee is paid to prevent abuse (or include a fee for each added member equal to what they'd cost if they'd been there at the start to bring them into the wardec).
And/Or:
Allow defending corps/alliances to counter-bribe CONCORD in a non-trivial way to cancel the wardec before the 24 hour waiting period is up. The counter-bribe would need to scale to the size of the corp/alliance being wardecced (and only them, not the attacker), but could cost 3-5x per person the normal wardec per-member rate. (maybe 5x under a certain size, and shrinking to a minimum of 3x above a certain size? debatable I'll admit). Could also have a minimum baseline (like 5x the minimum baseline wardec fee). No, this mechanic would not provide any sort of immunity from being re-wardec'd by the same (or any other) group, the agressor would have to decide if its worth paying another fee to try to get it to stick a 2nd time though.
And/Or:
Increase wardec fees by a percentage for each concurrent outgoing wardec (including minimums). No hard caps on the humber of wardecs, just make people think about being a bit more selective.
Response to the idea of a wardec "structure" that defenders could destroy to end the wardec.
No - because from an in-universe standpoint, it makes absolutely no sense. You're not playing king of the hill or capture the flag. It's not sov warfare either (which is itself a form of king of the hill).
Remember, wardec's are nothing more than Group-A *bribing* CONCORD to look the other way while they attack Group-B. The reasons FOR wardecing could be to go after a POS, or POCO (or soon, a Citadel) - all of which are perfectly valid objectives within the sandbox. An arbitrary wardec related structure? No. Doesn't fit. Why would anyone put up a structure that has the sole purpose of prematurely ending a war they declared.
I would also suggest that "personal" wardecs against individual members of NPC corps be allowed, but perhaps still cost the current 50mil minimum (debatable). This makes it impossible to be immune to the wardec mechanic, and possibly would encourage people to not hide in npc corps. For the purposes of these individual wardecs, the NPC FW corps would qualify, despite being at war with the opposing faction pair.
The non-mutual watchlisting of valid wartargets should function in Highsec (and only highsec) - and report something like "Player is now active in High Security space," and "Player is no longer active in High Security space" which can mean either the player has logged off or has gone into Lowsec, Nullsec or W-space. In order
Nerf
Valid Point
Game Breaking Idea
Not a terrible way to offset a Nerf - That said from a lore pov I can see no way this makes sense. I hope these citadels enable a way to track people's online/offline status a little better. It could even be interesting if they simply displayed your current online targets in the region they are placed down in.
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Max Trix favourite ISD
'"****station games" - Sun Tzu' - Ralph King-Griffin
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Noragen Neirfallas
Rabble Inc. A Few Brave Men
2742
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Posted - 2016.03.16 23:41:25 -
[3] - Quote
Drago Shouna wrote:Nevyn Auscent wrote:Drago Shouna wrote:
You don't realise what type of players you are dealing with either, nor it seems do CCP.
Let's take the pos takedown for instance.
As it stands now, when I get war decced I have the option to take it down and put it back a week later, which you hate :)
So just lets presume I am eventually forced to get a Citadel, a medium one. If I get war decced I then can't take it down. Giving you an easy target if I can't defend it. So I'm forced into a 1-2bn isk loss just to satisfy you and your Corp?
And CCP thinks this is a good idea? Really? They seriously think that there'll be the same amount of Citadels refining and compressing as there are posses now?
Under these conditions not a chance. We are not here as something for CCP to force into being targets in a duck shoot.
And why can't you defend it? That is the relevant question here. Are you prevented by CCP from flying combat ships? Are you prevented by CCP from manning citadel weapons? While I have my own concerns over the strength of citadel defences in highsec, unless CCP prevents you from actually firing back please explain why you can't defend it at all. Because as I have just said. A small one or two man mining Corp couldn't stand against a pvp merc Corp. Yeah I could hire protection...Lol, tried that once..pfft..So why would anyone put a massive structure in space with a target painted on it? Some will, but would they replace it? Better question. Why should you be allowed a structure you can't defend? Even better question why would I bother to bash it as there is so little gain for time invested?
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Max Trix favourite ISD
'"****station games" - Sun Tzu' - Ralph King-Griffin
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Noragen Neirfallas
Rabble Inc. A Few Brave Men
2744
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Posted - 2016.03.17 00:55:05 -
[4] - Quote
Drago Shouna wrote:Noragen Neirfallas wrote:Drago Shouna wrote:Nevyn Auscent wrote:Drago Shouna wrote:
You don't realise what type of players you are dealing with either, nor it seems do CCP.
Let's take the pos takedown for instance.
As it stands now, when I get war decced I have the option to take it down and put it back a week later, which you hate :)
So just lets presume I am eventually forced to get a Citadel, a medium one. If I get war decced I then can't take it down. Giving you an easy target if I can't defend it. So I'm forced into a 1-2bn isk loss just to satisfy you and your Corp?
And CCP thinks this is a good idea? Really? They seriously think that there'll be the same amount of Citadels refining and compressing as there are posses now?
Under these conditions not a chance. We are not here as something for CCP to force into being targets in a duck shoot.
And why can't you defend it? That is the relevant question here. Are you prevented by CCP from flying combat ships? Are you prevented by CCP from manning citadel weapons? While I have my own concerns over the strength of citadel defences in highsec, unless CCP prevents you from actually firing back please explain why you can't defend it at all. Because as I have just said. A small one or two man mining Corp couldn't stand against a pvp merc Corp. Yeah I could hire protection...Lol, tried that once..pfft..So why would anyone put a massive structure in space with a target painted on it? Some will, but would they replace it? Better question. Why should you be allowed a structure you can't defend? Even better question why would I bother to bash it as there is so little gain for time invested? I have a pos now that I can easily defend by taking it down. So why should I be barred from owning a new structure based on my Corp size or occupations? As I understand it, popping the Citadel would result in approx 50% of its value dropping in loot and materials. So about 500/750 million isk? Possibly a lot more if any rigs dropped. That's for the smallest. The last person I decced who did this got redecced as they began to anchor the pos again. Sure enough the started to unachor it. Fast forward 45mins with 30 seconds to go a stabber lands on grid and sends the occator 20km from the tower and I land on grid too scoop a true sansha large tower. Moral of the story is you still can't defend it now
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Max Trix favourite ISD
'"****station games" - Sun Tzu' - Ralph King-Griffin
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Noragen Neirfallas
Rabble Inc. A Few Brave Men
2753
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Posted - 2016.03.17 16:31:31 -
[5] - Quote
Neuntausend wrote:Lasisha Mishi wrote:compare with null where most enemies you fight will be prepared to fight back You are a funny one.  Eww I liked a goon post
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Max Trix favourite ISD
'"****station games" - Sun Tzu' - Ralph King-Griffin
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Noragen Neirfallas
Rabble Inc. A Few Brave Men
2753
|
Posted - 2016.03.17 17:37:18 -
[6] - Quote
Atomic Virulent wrote:They need to make wardecs a skill that is referenced by a corp CEO or the CEO of an Alliance executor corp.
1 wardec allowed per skill level up to 5. Hell, I'd be perfectly OK with it being 2 allowed per level up to 10.
Beyond that war declarations have no purpose other than paying for free kills in Highsec.
They should have meaning and consequences. Marmite is the perfect example. Its just a free reign on killing and this system just keeps players logged off and unsubscribed for weeks/months at a time because they can't even undock. Very counter-productive for CCP's wallet. How about 10 per level then 50 for advanced and mega wardec 1000 per level. With another skill added called wardec administration that reduces cost by 15% per level?
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Max Trix favourite ISD
'"****station games" - Sun Tzu' - Ralph King-Griffin
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Noragen Neirfallas
Rabble Inc. A Few Brave Men
2767
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Posted - 2016.03.19 03:05:08 -
[7] - Quote
Guys we should just instance PvP. I would also like my own private instance to farm in too plz
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Max Trix favourite ISD
'"****station games" - Sun Tzu' - Ralph King-Griffin
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Noragen Neirfallas
Rabble Inc. A Few Brave Men
2772
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Posted - 2016.03.19 07:57:19 -
[8] - Quote
Zakks wrote:You dangle a lure and everyone bites the hook at the bottom...  ADD a SIMPLE COMBAT mechanic to those already available. no asking for duels required no corp required no friends required no baiting required no standings/sec loss no fees no worries (except your losses) Anyone can do it. Any time they want. just hit the button and go shoot anyone who did the same. Runescape is <------that way
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Max Trix favourite ISD
'"****station games" - Sun Tzu' - Ralph King-Griffin
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Noragen Neirfallas
Rabble Inc. A Few Brave Men
2772
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Posted - 2016.03.19 08:03:47 -
[9] - Quote
Trolling aside FAC warfare needs to be added to high sec. Something something navy.
I'll tell you what would happen if you added a flag system your way. Naughty horrible people not unlike myself would park ALTs and friends not far away non flagged and wait for one of us to pick up a fight then we would dumpster the poor sod by flagging for PvP. Unflag and repeat
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Max Trix favourite ISD
'"****station games" - Sun Tzu' - Ralph King-Griffin
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Noragen Neirfallas
Rabble Inc. A Few Brave Men
2773
|
Posted - 2016.03.19 13:00:07 -
[10] - Quote
Shae Tadaruwa wrote:Noragen Neirfallas wrote:Trolling aside FAC warfare needs to be added to high sec. Something something navy.
I'll tell you what would happen if you added a flag system your way. Naughty horrible people not unlike myself would park ALTs and friends not far away non flagged and wait for one of us to pick up a fight then we would dumpster the poor sod by flagging for PvP. Unflag and repeat Can't people in FW shoot each other anywhere already, highsec included? Sadly no. The navy intervene meaning you have to be in ship capable of tanking navy as well. Limits fw to low-sec or station games in high-sec
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Max Trix favourite ISD
'"****station games" - Sun Tzu' - Ralph King-Griffin
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Noragen Neirfallas
Rabble Inc. A Few Brave Men
2774
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Posted - 2016.03.19 17:05:41 -
[11] - Quote
Starrakatt wrote:Noragen Neirfallas wrote:Shae Tadaruwa wrote:Noragen Neirfallas wrote:Trolling aside FAC warfare needs to be added to high sec. Something something navy.
I'll tell you what would happen if you added a flag system your way. Naughty horrible people not unlike myself would park ALTs and friends not far away non flagged and wait for one of us to pick up a fight then we would dumpster the poor sod by flagging for PvP. Unflag and repeat Can't people in FW shoot each other anywhere already, highsec included? Sadly no. The navy intervene meaning you have to be in ship capable of tanking navy as well. Limits fw to low-sec or station games in high-sec I personally know a man who specialize in roaming Hisec FW space in a Tempest or Mach (with scout and maybe neutral logi), flew around a few tomes with him, and the trick is never stay still, warp around (navy won't catch you if you don't linger on gates) and catch unsuspecting FW targets on gates. Alternatively, dock up in enemy space and use scouts to see them coming: Undock, catch on gate, kill. Rince & Repeat. You'd be surprised at how many FW players think they are safe when in their own Empire and fly indies or PVE ships. Also, you can catch many in 'neutral' Concord space in the middle of Gallente space for exemple. For sure you can avoid/tank the navy but it really doesn't promote a very random player vs random player experience like you get in lowsec FW areas. RvB is actually a great spot to do something similar tho and I hear they are making a comeback?
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Max Trix favourite ISD
'"****station games" - Sun Tzu' - Ralph King-Griffin
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Noragen Neirfallas
Rabble Inc. A Few Brave Men
2813
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Posted - 2016.03.23 00:58:30 -
[12] - Quote
Wanda Fayne wrote:Jonah Gravenstein wrote:We're talking about hisec, the only place that wardecs are applicable, and one where mechanics are purposefully different from those in null. To clarify, wardecs do affect some lowsec combat too. Gate/station gun aggression can be turned off, and removes the security status loss for podding your victims...er, targets Sugar Kyle has blogged about the Wardec system in Eve.Noragen Neirfallas has also blogged about Wardecs (don't have the link) My Blog about it needs work tbh. I made it tooooo sov orientated. Took some of the uniqueness of lowsec and highsec away. I like how citadels will add something for larger entities. The TLDR of my proposals was some sort of benefit limited to one group per constellation that only affects care bearing giving the care bears a reason to fight each other over a thing and draw some of the focus away from mass dec groups
My Link
Thanks for the shout out 
 
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Max Trix favourite ISD
'"****station games" - Sun Tzu' - Ralph King-Griffin
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Noragen Neirfallas
Rabble Inc. A Few Brave Men
2823
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Posted - 2016.03.24 21:22:35 -
[13] - Quote
Rogwar Toralen wrote:Valkin Mordirc wrote:Huge Alliances like EVE-Uni are a huge threat to Merc alliances. If you treat them like newbs you going to loose a ship. Which happens a lot. Not speaking on behalf of the Uni but just from my observation and experience. We don't want to hold any territory or assets other than what we need to be able to teach newbros. The Uni likes to provide the opportunity for people to experience and learn about all of the various areas of eve. Newbros enter the Uni, learn, get some experience, teach other newbros, contribute, then move on to other corporations. Sometimes people really enjoy the teaching part and stay longer. Other times newbros enter, focus in their favorite area of the game, then go to a Corp with that orientation. Wardecs are part of the game. We try to make each loss a learning experience. Sometimes the ongoing wardec situation reaches a critical mass leading to an aggressive and proactive response. There's a lot of great E-UNI alumni throughout eve to call on if needed. However, I have experienced that we would really prefer to focus on teaching new players a good base set of game skills in order to prepare them to become a valuable member of their next corporation. That's why I joined the Uni and have very much enjoyed my time as a member. Even the odd alumni who moved on too do wardecs ;-) .
Yup that's totally what eve uni is and typically any uni bro I've ever recruited has been very well learned.
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Max Trix favourite ISD
'"****station games" - Sun Tzu' - Ralph King-Griffin
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